JavaScript Introduction
JavaScript is the most popular scripting language on the internet, and works in all major browsers, such as Internet Explorer, Firefox, Chrome, Opera, and Safari.
What You Should Already Know
Before you continue you should have a basic understanding of the following:
- HTML / XHTML
What is JavaScript?
- JavaScript was designed to add interactivity to HTML pages
- JavaScript is a scripting language
- A scripting language is a lightweight programming language
- JavaScript is usually embedded directly into HTML pages
- JavaScript is an interpreted language (means that scripts execute without preliminary compilation)
- Everyone can use JavaScript without purchasing a license
Are Java and JavaScript the same?
NO!
Java and JavaScript are two completely different languages in both concept and design!
Java (developed by Sun Microsystems) is a powerful and much more complex programming language - in the same category as C and C++.
What can a JavaScript do?
- JavaScript gives HTML designers a programming tool - HTML authors are normally not programmers, but JavaScript is a scripting language with a very simple syntax! Almost anyone can put small "snippets" of code into their HTML pages
- JavaScript can put dynamic text into an HTML page - A JavaScript statement like this: document.write("<h1>" + name + "</h1>") can write a variable text into an HTML page
- JavaScript can react to events - A JavaScript can be set to execute when something happens, like when a page has finished loading or when a user clicks on an HTML element
- JavaScript can read and write HTML elements - A JavaScript can read and change the content of an HTML element
- JavaScript can be used to validate data - A JavaScript can be used to validate form data before it is submitted to a server. This saves the server from extra processing
- JavaScript can be used to detect the visitor's browser - A JavaScript can be used to detect the visitor's browser, and - depending on the browser - load another page specifically designed for that browser
- JavaScript can be used to create cookies - A JavaScript can be used to store and retrieve information on the visitor's computer
The Real Name is ECMAScript
JavaScript's official name is ECMAScript.
ECMAScript is developed and maintained by the ECMA organization.
ECMA-262 is the official JavaScript standard.
The language was invented by Brendan Eich at Netscape (with Navigator 2.0), and has appeared in all Netscape and Microsoft browsers since 1996.
The development of ECMA-262 started in 1996, and the first edition of was adopted by the ECMA General Assembly in June 1997.
The standard was approved as an international ISO (ISO/IEC 16262) standard in 1998.
The development of the standard is still in progress.
JavaScript How To
The HTML <script> tag is used to insert a JavaScript into an HTML page.
Put a JavaScript into an HTML page
The example below shows how to use JavaScript to write text on a web page:
| Example
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The example below shows how to add HTML tags to the JavaScript:
| Example
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Example Explained
To insert a JavaScript into an HTML page, we use the <script> tag. Inside the <script> tag we use the type attribute to define the scripting language.
So, the <script type="text/javascript"> and </script> tells where the JavaScript starts and ends:
| <html> <body> <script type="text/javascript"> ... </script> </body> </html> |
The document.write command is a standard JavaScript command for writing output to a page.
By entering the document.write command between the <script> and </script> tags, the browser will recognize it as a JavaScript command and execute the code line. In this case the browser will write Hello World! to the page:
| <html> <body> <script type="text/javascript"> document.write("Hello World!"); </script> </body> </html> |
Note: If we had not entered the <script> tag, the browser would have treated the document.write("Hello World!") command as pure text, and just write the entire line on the page. Try it yourself
How to Handle Simple Browsers
Browsers that do not support JavaScript, will display JavaScript as page content.
To prevent them from doing this, and as a part of the JavaScript standard, the HTML comment tag should be used to "hide" the JavaScript.
Just add an HTML comment tag <!-- before the first JavaScript statement, and a --> (end of comment) after the last JavaScript statement, like this:
| <html> <body> <script type="text/javascript"> <!-- document.write("Hello World!"); //--> </script> </body> </html> |
The two forward slashes at the end of comment line (//) is the JavaScript comment symbol. This prevents JavaScript from executing the --> tag.
| JavaScript Where To JavaScripts can be put in the body and in the head sections of an HTML page. Where to Put the JavaScript JavaScripts in a page will be executed immediately while the page loads into the browser. This is not always what we want. Sometimes we want to execute a script when a page loads, or at a later event, such as when a user clicks a button. When this is the case we put the script inside a function, you will learn about functions in a later chapter. Scripts in <head> Scripts to be executed when they are called, or when an event is triggered, are placed in functions. Put your functions in the head section, this way they are all in one place, and they do not interfere with page content.
Scripts in <body> If you don't want your script to be placed inside a function, or if your script should write page content, it should be placed in the body section.
Scripts in <head> and <body> You can place an unlimited number of scripts in your document, so you can have scripts in both the body and the head section.
Using an External JavaScript If you want to run the same JavaScript on several pages, without having to write the same script on every page, you can write a JavaScript in an external file. Save the external JavaScript file with a .js file extension. Note: The external script cannot contain the <script></script> tags! To use the external script, point to the .js file in the "src" attribute of the <script> tag:
Note: Remember to place the script exactly where you normally would write the script! |
JavaScript Statements
JavaScript is a sequence of statements to be executed by the browser.
JavaScript is Case Sensitive
Unlike HTML, JavaScript is case sensitive - therefore watch your capitalization closely when you write JavaScript statements, create or call variables, objects and functions.
JavaScript Statements
A JavaScript statement is a command to a browser. The purpose of the command is to tell the browser what to do.
This JavaScript statement tells the browser to write "Hello Dolly" to the web page:
| document.write("Hello Dolly"); |
It is normal to add a semicolon at the end of each executable statement. Most people think this is a good programming practice, and most often you will see this in JavaScript examples on the web.
The semicolon is optional (according to the JavaScript standard), and the browser is supposed to interpret the end of the line as the end of the statement. Because of this you will often see examples without the semicolon at the end.
Note: Using semicolons makes it possible to write multiple statements on one line.
JavaScript Code
JavaScript code (or just JavaScript) is a sequence of JavaScript statements.
Each statement is executed by the browser in the sequence they are written.
This example will write a heading and two paragraphs to a web page:
| Example
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JavaScript Blocks
JavaScript statements can be grouped together in blocks.
Blocks start with a left curly bracket {, and ends with a right curly bracket }.
The purpose of a block is to make the sequence of statements execute together.
This example will write a heading and two paragraphs to a web page:
| Example
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The example above is not very useful. It just demonstrates the use of a block. Normally a block is used to group statements together in a function or in a condition (where a group of statements should be executed if a condition is met).
You will learn more about functions and conditions in later chapters.
JavaScript Comments
JavaScript comments can be used to make the code more readable.
JavaScript Comments
Comments can be added to explain the JavaScript, or to make the code more readable.
Single line comments start with //.
The following example uses single line comments to explain the code:
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JavaScript Multi-Line Comments
Multi line comments start with /* and end with */.
The following example uses a multi line comment to explain the code:
| Example
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Using Comments to Prevent Execution
In the following example the comment is used to prevent the execution of a single code line (can be suitable for debugging):
| Example
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In the following example the comment is used to prevent the execution of a code block (can be suitable for debugging):
| Example
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Using Comments at the End of a Line
In the following example the comment is placed at the end of a code line:
| Example
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JavaScript Variables
Variables are "containers" for storing information.
Do You Remember Algebra From School?
Do you remember algebra from school? x=5, y=6, z=x+y
Do you remember that a letter (like x) could be used to hold a value (like 5), and that you could use the information above to calculate the value of z to be 11?
These letters are called variables, and variables can be used to hold values (x=5) or expressions (z=x+y).
JavaScript Variables
As with algebra, JavaScript variables are used to hold values or expressions.
A variable can have a short name, like x, or a more descriptive name, like carname.
Rules for JavaScript variable names:
- Variable names are case sensitive (y and Y are two different variables)
- Variable names must begin with a letter or the underscore character
Note: Because JavaScript is case-sensitive, variable names are case-sensitive.
Example
A variable's value can change during the execution of a script. You can refer to a variable by its name to display or change its value.
Declaring (Creating) JavaScript Variables
Creating variables in JavaScript is most often referred to as "declaring" variables.
You can declare JavaScript variables with the var keyword:
| var x; var carname; |
After the declaration shown above, the variables are empty (they have no values yet).
However, you can also assign values to the variables when you declare them:
| var x=5; var carname="Volvo"; |
After the execution of the statements above, the variable x will hold the value 5, and carname will hold the value Volvo.
Note: When you assign a text value to a variable, use quotes around the value.
Assigning Values to Undeclared JavaScript Variables
If you assign values to variables that have not yet been declared, the variables will automatically be declared.
These statements:
| x=5; carname="Volvo"; |
have the same effect as:
| var x=5; var carname="Volvo"; |
Redeclaring JavaScript Variables
If you redeclare a JavaScript variable, it will not lose its original value.
| var x=5; var x; |
After the execution of the statements above, the variable x will still have the value of 5. The value of x is not reset (or cleared) when you redeclare it.
JavaScript Arithmetic
As with algebra, you can do arithmetic operations with JavaScript variables:
| y=x-5; z=y+5; |
You will learn more about the operators that can be used in the next chapter of this tutorial.
JavaScript Operators
= is used to assign values.
+ is used to add values.
The assignment operator = is used to assign values to JavaScript variables.
The arithmetic operator + is used to add values together.
| y=5; z=2; x=y+z; |
The value of x, after the execution of the statements above is 7.
JavaScript Arithmetic Operators
Arithmetic operators are used to perform arithmetic between variables and/or values.
Given that y=5, the table below explains the arithmetic operators:
| Operator | Description | Example | Result |
| + | Addition | x=y+2 | x=7 |
| - | Subtraction | x=y-2 | x=3 |
| * | Multiplication | x=y*2 | x=10 |
| / | Division | x=y/2 | x=2.5 |
| % | Modulus (division remainder) | x=y%2 | x=1 |
| ++ | Increment | x=++y | x=6 |
| -- | Decrement | x=--y | x=4 |
JavaScript Assignment Operators
Assignment operators are used to assign values to JavaScript variables.
Given that x=10 and y=5, the table below explains the assignment operators:
| Operator | Example | Same As | Result |
| = | x=y | | x=5 |
| += | x+=y | x=x+y | x=15 |
| -= | x-=y | x=x-y | x=5 |
| *= | x*=y | x=x*y | x=50 |
| /= | x/=y | x=x/y | x=2 |
| %= | x%=y | x=x%y | x=0 |
The + Operator Used on Strings
The + operator can also be used to add string variables or text values together.
To add two or more string variables together, use the + operator.
| txt1="What a very"; txt2="nice day"; txt3=txt1+txt2; |
After the execution of the statements above, the variable txt3 contains "What a verynice day".
To add a space between the two strings, insert a space into one of the strings:
| txt1="What a very "; txt2="nice day"; txt3=txt1+txt2; |
or insert a space into the expression:
| txt1="What a very"; txt2="nice day"; txt3=txt1+" "+txt2; |
After the execution of the statements above, the variable txt3 contains:
"What a very nice day"
Adding Strings and Numbers
The rule is: If you add a number and a string, the result will be a string!
| Example
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JavaScript Comparison and Logical Operators
Comparison and Logical operators are used to test for true or false.
Comparison Operators
Comparison operators are used in logical statements to determine equality or difference between variables or values.Given that x=5, the table below explains the comparison operators:
| Operator | Description | Example |
| == | is equal to | x==8 is false |
| === | is exactly equal to (value and type) | x===5 is true x==="5" is false |
| != | is not equal | x!=8 is true |
| > | is greater than | x>8 is false |
| < | is less than | x<8 is true |
| >= | is greater than or equal to | x>=8 is false |
| <= | is less than or equal to | x<=8 is true |
How Can it be Used
Comparison operators can be used in conditional statements to compare values and take action depending on the result:| if (age<18) document.write("Too young"); |
Logical Operators
Logical operators are used to determine the logic between variables or values.Given that x=6 and y=3, the table below explains the logical operators:
| Operator | Description | Example |
| && | and | (x < 10 && y > 1) is true |
| || | or | (x==5 || y==5) is false |
| ! | not | !(x==y) is true |
Conditional Operator
JavaScript also contains a conditional operator that assigns a value to a variable based on some condition.Syntax
| variablename=(condition)?value1:value2 |
Example
| greeting=(visitor=="PRES")?"Dear President ":"Dear "; |
JavaScript If...Else Statements
Conditional statements are used to perform different actions based on different conditions.
Conditional Statements
Very often when you write code, you want to perform different actions for different decisions. You can use conditional statements in your code to do this.In JavaScript we have the following conditional statements:
- if statement - use this statement to execute some code only if a specified condition is true
- if...else statement - use this statement to execute some code if the condition is true and another code if the condition is false
- if...else if....else statement - use this statement to select one of many blocks of code to be executed
- switch statement - use this statement to select one of many blocks of code to be executed
If Statement
Use the if statement to execute some code only if a specified condition is true.Syntax
| if (condition) { code to be executed if condition is true } |
Example
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If...else Statement
Use the if....else statement to execute some code if a condition is true and another code if the condition is not true.Syntax
| if (condition) { code to be executed if condition is true } else { code to be executed if condition is not true } |
Example
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If...else if...else Statement
Use the if....else if...else statement to select one of several blocks of code to be executed.Syntax
| if (condition1) { code to be executed if condition1 is true } else if (condition2) { code to be executed if condition2 is true } else { code to be executed if condition1 and condition2 are not true } |
Example
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JavaScript Switch Statement
Conditional statements are used to perform different actions based on different conditions.
The JavaScript Switch Statement
Use the switch statement to select one of many blocks of code to be executed.Syntax
| switch(n) { case 1: execute code block 1 break; case 2: execute code block 2 break; default: code to be executed if n is different from case 1 and 2 } |
Example
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JavaScript Popup Boxes
JavaScript has three kind of popup boxes: Alert box, Confirm box, and Prompt box.
Alert Box
An alert box is often used if you want to make sure information comes through to the user.When an alert box pops up, the user will have to click "OK" to proceed.
Syntax
| alert("sometext"); |
Example
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Confirm Box
A confirm box is often used if you want the user to verify or accept something.When a confirm box pops up, the user will have to click either "OK" or "Cancel" to proceed.
If the user clicks "OK", the box returns true. If the user clicks "Cancel", the box returns false.
Syntax
| confirm("sometext"); |
Example
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Prompt Box
A prompt box is often used if you want the user to input a value before entering a page.When a prompt box pops up, the user will have to click either "OK" or "Cancel" to proceed after entering an input value.
If the user clicks "OK" the box returns the input value. If the user clicks "Cancel" the box returns null.
Syntax
| prompt("sometext","defaultvalue"); |
Example
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JavaScript Functions
A function will be executed by an event or by a call to the function.
JavaScript Functions
To keep the browser from executing a script when the page loads, you can put your script into a function.A function contains code that will be executed by an event or by a call to the function.
You may call a function from anywhere within a page (or even from other pages if the function is embedded in an external .js file).
Functions can be defined both in the <head> and in the <body> section of a document. However, to assure that a function is read/loaded by the browser before it is called, it could be wise to put functions in the <head> section.
How to Define a Function
Syntax
| function functionname(var1,var2,...,varX) { some code } |
Note: A function with no parameters must include the parentheses () after the function name.
Note: Do not forget about the importance of capitals in JavaScript! The word function must be written in lowercase letters, otherwise a JavaScript error occurs! Also note that you must call a function with the exact same capitals as in the function name.
JavaScript Function Example
Example
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You will learn more about JavaScript events in the JS Events chapter.
The return Statement
The return statement is used to specify the value that is returned from the function.So, functions that are going to return a value must use the return statement.
The example below returns the product of two numbers (a and b):
Example
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The Lifetime of JavaScript Variables
If you declare a variable within a function, the variable can only be accessed within that function. When you exit the function, the variable is destroyed. These variables are called local variables. You can have local variables with the same name in different functions, because each is recognized only by the function in which it is declared.If you declare a variable outside a function, all the functions on your page can access it. The lifetime of these variables starts when they are declared, and ends when the page is closed.
JavaScript For Loop
Loops execute a block of code a specified number of times, or while a specified condition is true.
JavaScript Loops
Often when you write code, you want the same block of code to run over and over again in a row. Instead of adding several almost equal lines in a script we can use loops to perform a task like this.In JavaScript, there are two different kind of loops:
- for - loops through a block of code a specified number of times
- while - loops through a block of code while a specified condition is true
The for Loop
The for loop is used when you know in advance how many times the script should run.Syntax
| for (var=startvalue;var<=endvalue;var=var+increment) { code to be executed } |
Example
The example below defines a loop that starts with i=0. The loop will continue to run as long as i is less than, or equal to 5. i will increase by 1 each time the loop runs.Note: The increment parameter could also be negative, and the <= could be any comparing statement.
Example
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The while loop
The while loop will be explained in the next chapter.JavaScript While Loop
Loops execute a block of code a specified number of times, or while a specified condition is true.
The while Loop
The while loop loops through a block of code while a specified condition is true.Syntax
| while (var<=endvalue) { code to be executed } |
Example
The example below defines a loop that starts with i=0. The loop will continue to run as long as i is less than, or equal to 5. i will increase by 1 each time the loop runs: Example
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The do...while Loop
The do...while loop is a variant of the while loop. This loop will execute the block of code ONCE, and then it will repeat the loop as long as the specified condition is true.Syntax
| do { code to be executed } while (var<=endvalue); |
Example
The example below uses a do...while loop. The do...while loop will always be executed at least once, even if the condition is false, because the statements are executed before the condition is tested: Example
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JavaScript Break and Continue Statements
The break Statement
The break statement will break the loop and continue executing the code that follows after the loop (if any).
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The continue Statement
The continue statement will break the current loop and continue with the next value.
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JavaScript For...In Statement
JavaScript For...In Statement
The for...in statement loops through the elements of an array or through the properties of an object.Syntax
| for (variable in object) { code to be executed } |
Note: The variable argument can be a named variable, an array element, or a property of an object.
Example
Use the for...in statement to loop through an array: Example
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JavaScript Events
Events are actions that can be detected by JavaScript.
Events
By using JavaScript, we have the ability to create dynamic web pages. Events are actions that can be detected by JavaScript.
Every element on a web page has certain events which can trigger a JavaScript. For example, we can use the onClick event of a button element to indicate that a function will run when a user clicks on the button. We define the events in the HTML tags.
Examples of events:
- A mouse click
- A web page or an image loading
- Mousing over a hot spot on the web page
- Selecting an input field in an HTML form
- Submitting an HTML form
- A keystroke
Note: Events are normally used in combination with functions, and the function will not be executed before the event occurs!
For a complete reference of the events recognized by JavaScript, go to our complete JavaScript reference.
onLoad and onUnload
The onLoad and onUnload events are triggered when the user enters or leaves the page.
The onLoad event is often used to check the visitor's browser type and browser version, and load the proper version of the web page based on the information.
Both the onLoad and onUnload events are also often used to deal with cookies that should be set when a user enters or leaves a page. For example, you could have a popup asking for the user's name upon his first arrival to your page. The name is then stored in a cookie. Next time the visitor arrives at your page, you could have another popup saying something like: "Welcome John Doe!".
onFocus, onBlur and onChange
The onFocus, onBlur and onChange events are often used in combination with validation of form fields.
Below is an example of how to use the onChange event. The checkEmail() function will be called whenever the user changes the content of the field:
| <input type="text" size="30" id="email" onchange="checkEmail()"> |
onSubmit
The onSubmit event is used to validate ALL form fields before submitting it.
Below is an example of how to use the onSubmit event. The checkForm() function will be called when the user clicks the submit button in the form. If the field values are not accepted, the submit should be cancelled. The function checkForm() returns either true or false. If it returns true the form will be submitted, otherwise the submit will be cancelled:
| <form method="post" action="xxx.htm" onsubmit="return checkForm()"> |
onMouseOver and onMouseOut
onMouseOver and onMouseOut are often used to create "animated" buttons.
Below is an example of an onMouseOver event. An alert box appears when an onMouseOver event is detected:
| <a href="http://www.w3schools.com" onmouseover="alert('An onMouseOver event');return false"><img src="w3s.gif" alt="W3Schools" /></a> |
JavaScript Try...Catch Statement
The try...catch statement allows you to test a block of code for errors.
JavaScript - Catching Errors
When browsing Web pages on the internet, we all have seen a JavaScript alert box telling us there is a runtime error and asking "Do you wish to debug?". Error message like this may be useful for developers but not for users. When users see errors, they often leave the Web page.This chapter will teach you how to catch and handle JavaScript error messages, so you don't lose your audience.
The try...catch Statement
The try...catch statement allows you to test a block of code for errors. The try block contains the code to be run, and the catch block contains the code to be executed if an error occurs.Syntax
| try { //Run some code here } catch(err) { //Handle errors here } |
Examples
The example below is supposed to alert "Welcome guest!" when the button is clicked. However, there's a typo in the message() function. alert() is misspelled as adddlert(). A JavaScript error occurs. The catch block catches the error and executes a custom code to handle it. The code displays a custom error message informing the user what happened: Example
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Example
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JavaScript Throw StatementThe throw statement allows you to create an exception. The Throw StatementThe throw statement allows you to create an exception. If you use this statement together with the try...catch statement, you can control program flow and generate accurate error messages.Syntax
Note that throw is written in lowercase letters. Using uppercase letters will generate a JavaScript error! ExampleThe example below determines the value of a variable called x. If the value of x is higher than 10, lower than 0, or not a number, we are going to throw an error. The error is then caught by the catch argument and the proper error message is displayed:
Your browser does not support inline frames or is currently configured not to display inline frames.
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JavaScript Special Characters
In JavaScript you can add special characters to a text string by using the backslash sign.
Insert Special Characters
The backslash (\) is used to insert apostrophes, new lines, quotes, and other special characters into a text string.
Look at the following JavaScript code:
| var txt="We are the so-called "Vikings" from the north."; document.write(txt); |
In JavaScript, a string is started and stopped with either single or double quotes. This means that the string above will be chopped to: We are the so-called
To solve this problem, you must place a backslash (\) before each double quote in "Viking". This turns each double quote into a string literal:
| var txt="We are the so-called \"Vikings\" from the north."; document.write(txt); |
JavaScript will now output the proper text string: We are the so-called "Vikings" from the north.
Here is another example:
| document.write ("You \& I are singing!"); |
The example above will produce the following output:
| You & I are singing! |
The table below lists other special characters that can be added to a text string with the backslash sign:
| Code | Outputs |
| \' | single quote |
| \" | double quote |
| \& | ampersand |
| \\ | backslash |
| \n | new line |
| \r | carriage return |
| \t | tab |
| \b | backspace |
| \f | form feed |
JavaScript Guidelines
Some other important things to know when scripting with JavaScript.
JavaScript is Case Sensitive
A function named "myfunction" is not the same as "myFunction" and a variable named "myVar" is not the same as "myvar".
JavaScript is case sensitive - therefore watch your capitalization closely when you create or call variables, objects and functions.
White Space
JavaScript ignores extra spaces. You can add white space to your script to make it more readable. The following lines are equivalent:
| name="Hege"; name = "Hege"; |
Break up a Code Line
You can break up a code line within a text string with a backslash. The example below will be displayed properly:
| document.write("Hello \ World!"); |
However, you cannot break up a code line like this:
| document.write \ ("Hello World!"); |
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JavaScript Objects Introduction
JavaScript is an Object Oriented Programming (OOP) language.
An OOP language allows you to define your own objects and make your own variable types.
Object Oriented Programming
JavaScript is an Object Oriented Programming (OOP) language. An OOP language allows you to define your own objects and make your own variable types.
However, creating your own objects will be explained later, in the Advanced JavaScript section. We will start by looking at the built-in JavaScript objects, and how they are used. The next pages will explain each built-in JavaScript object in detail.
Note that an object is just a special kind of data. An object has properties and methods.
Properties
Properties are the values associated with an object.
In the following example we are using the length property of the String object to return the number of characters in a string:
| <script type="text/javascript"> var txt="Hello World!"; document.write(txt.length); </script> |
The output of the code above will be:
| 12 |
Methods
Methods are the actions that can be performed on objects.
In the following example we are using the toUpperCase() method of the String object to display a text in uppercase letters:
| <script type="text/javascript"> var str="Hello world!"; document.write(str.toUpperCase()); </script> |
The output of the code above will be:
| HELLO WORLD! |
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JavaScript String Object
The String object is used to manipulate a stored piece of text.
| | Try it Yourself - Examples |
Return the length of a string
How to return the length of a string.
How to return the length of a string.
Style strings
How to style strings.
How to style strings.
The toLowerCase() and toUpperCase() methods
How to convert a string to lowercase or uppercase letters.
How to convert a string to lowercase or uppercase letters.
The match() method
How to search for a specified value within a string.
How to search for a specified value within a string.
Replace characters in a string - replace()
How to replace a specified value with another value in a string.
How to replace a specified value with another value in a string.
The indexOf() method
How to return the position of the first found occurrence of a specified value in a string.
How to return the position of the first found occurrence of a specified value in a string.
Complete String Object Reference
For a complete reference of all the properties and methods that can be used with the String object, go to our complete String object reference.
The reference contains a brief description and examples of use for each property and method!
String object
The String object is used to manipulate a stored piece of text.
Examples of use:
The following example uses the length property of the String object to find the length of a string:
| var txt="Hello world!"; document.write(txt.length); |
The code above will result in the following output:
| 12 |
The following example uses the toUpperCase() method of the String object to convert a string to uppercase letters:
| var txt="Hello world!"; document.write(txt.toUpperCase()); |
The code above will result in the following output:
| HELLO WORLD! |
| JavaScript Date Object The Date object is used to work with dates and times.
Return today's date and time How to use the Date() method to get today's date. getTime() Use getTime() to calculate the years since 1970. setFullYear() How to use setFullYear() to set a specific date. toUTCString() How to use toUTCString() to convert today's date (according to UTC) to a string. getDay() Use getDay() and an array to write a weekday, and not just a number. Display a clock How to display a clock on your web page. Complete Date Object Reference For a complete reference of all the properties and methods that can be used with the Date object, go to our complete Date object reference. The reference contains a brief description and examples of use for each property and method! Create a Date Object The Date object is used to work with dates and times. Date objects are created with the Date() constructor. There are four ways of instantiating a date:
Most parameters above are optional. Not specifying, causes 0 to be passed in. Once a Date object is created, a number of methods allow you to operate on it. Most methods allow you to get and set the year, month, day, hour, minute, second, and milliseconds of the object, using either local time or UTC (universal, or GMT) time. All dates are calculated in milliseconds from 01 January, 1970 00:00:00 Universal Time (UTC) with a day containing 86,400,000 milliseconds. Some examples of instantiating a date:
Set Dates We can easily manipulate the date by using the methods available for the Date object. In the example below we set a Date object to a specific date (14th January 2010):
And in the following example we set a Date object to be 5 days into the future:
Note: If adding five days to a date shifts the month or year, the changes are handled automatically by the Date object itself! Compare Two Dates The Date object is also used to compare two dates. The following example compares today's date with the 14th January 2010:
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JavaScript Array Object
The Array object is used to store multiple values in a single variable.
| | Try it Yourself - Examples |
Create an array
Create an array, assign values to it, and write the values to the output.
Create an array, assign values to it, and write the values to the output.
For...In Statement
How to use a for...in statement to loop through the elements of an array.
How to use a for...in statement to loop through the elements of an array.
(You can find more examples at the bottom of this page)
Complete Array Object Reference
For a complete reference of all the properties and methods that can be used with the Array object, go to our complete Array object reference.
The reference contains a brief description and examples of use for each property and method!
What is an Array?
An array is a special variable, which can hold more than one value, at a time.
If you have a list of items (a list of car names, for example), storing the cars in single variables could look like this:
| cars1="Saab"; cars2="Volvo"; cars3="BMW"; |
However, what if you want to loop through the cars and find a specific one? And what if you had not 3 cars, but 300?
The best solution here is to use an array!
An array can hold all your variable values under a single name. And you can access the values by referring to the array name.
Each element in the array has its own ID so that it can be easily accessed.
Create an Array
An array can be defined in three ways.
The following code creates an Array object called myCars:
1:
| var myCars=new Array(); // regular array (add an optional integer myCars[0]="Saab"; // argument to control array's size) myCars[1]="Volvo"; myCars[2]="BMW"; |
2:
| var myCars=new Array("Saab","Volvo","BMW"); // condensed array |
3:
| var myCars=["Saab","Volvo","BMW"]; // literal array |
Note: If you specify numbers or true/false values inside the array then the variable type will be Number or Boolean, instead of String.
Access an Array
You can refer to a particular element in an array by referring to the name of the array and the index number. The index number starts at 0.
The following code line:
| document.write(myCars[0]); |
will result in the following output:
| Saab |
Modify Values in an Array
To modify a value in an existing array, just add a new value to the array with a specified index number:
| myCars[0]="Opel"; |
Now, the following code line:
| document.write(myCars[0]); |
will result in the following output:
| Opel |
JavaScript Boolean Object
The Boolean object is used to convert a non-Boolean value to a Boolean value (true or false).
| | Try it Yourself - Examples |
Check Boolean value
Check if a Boolean object is true or false.
Check if a Boolean object is true or false.
Complete Boolean Object Reference
For a complete reference of all the properties and methods that can be used with the Boolean object, go to our complete Boolean object reference.
The reference contains a brief description and examples of use for each property and method!
Create a Boolean Object
The Boolean object represents two values: "true" or "false".
The following code creates a Boolean object called myBoolean:
| var myBoolean=new Boolean(); |
Note: If the Boolean object has no initial value or if it is 0, -0, null, "", false, undefined, or NaN, the object is set to false. Otherwise it is true (even with the string "false")!
All the following lines of code create Boolean objects with an initial value of false:
| var myBoolean=new Boolean(); var myBoolean=new Boolean(0); var myBoolean=new Boolean(null); var myBoolean=new Boolean(""); var myBoolean=new Boolean(false); var myBoolean=new Boolean(NaN); |
And all the following lines of code create Boolean objects with an initial value of true:
| var myBoolean=new Boolean(1); var myBoolean=new Boolean(true); var myBoolean=new Boolean("true"); var myBoolean=new Boolean("false"); var myBoolean=new Boolean("Richard"); |
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JavaScript Math Object
The Math object allows you to perform mathematical tasks.
| | Try it Yourself - Examples |
round()
How to use round().
How to use round().
random()
How to use random() to return a random number between 0 and 1.
How to use random() to return a random number between 0 and 1.
max()
How to use max() to return the number with the highest value of two specified numbers.
How to use max() to return the number with the highest value of two specified numbers.
min()
How to use min() to return the number with the lowest value of two specified numbers.
How to use min() to return the number with the lowest value of two specified numbers.
Complete Math Object Reference
For a complete reference of all the properties and methods that can be used with the Math object, go to our complete Math object reference.
The reference contains a brief description and examples of use for each property and method!
Math Object
The Math object allows you to perform mathematical tasks.
The Math object includes several mathematical constants and methods.
Syntax for using properties/methods of Math:
| var pi_value=Math.PI; var sqrt_value=Math.sqrt(16); |
Note: Math is not a constructor. All properties and methods of Math can be called by using Math as an object without creating it.
Mathematical Constants
JavaScript provides eight mathematical constants that can be accessed from the Math object. These are: E, PI, square root of 2, square root of 1/2, natural log of 2, natural log of 10, base-2 log of E, and base-10 log of E.
You may reference these constants from your JavaScript like this:
| Math.E Math.PI Math.SQRT2 Math.SQRT1_2 Math.LN2 Math.LN10 Math.LOG2E Math.LOG10E |
Mathematical Methods
In addition to the mathematical constants that can be accessed from the Math object there are also several methods available.
The following example uses the round() method of the Math object to round a number to the nearest integer:
| document.write(Math.round(4.7)); |
The code above will result in the following output:
| 5 |
The following example uses the random() method of the Math object to return a random number between 0 and 1:
| document.write(Math.random()); |
The code above can result in the following output:
| 0.5277611468833697 |
The following example uses the floor() and random() methods of the Math object to return a random number between 0 and 10:
| document.write(Math.floor(Math.random()*11)); |
The code above can result in the following output:
| 7 |
JavaScript RegExp Object
RegExp, is short for regular expression.
Complete RegExp Object Reference
For a complete reference of all the properties and methods that can be used with the RegExp object, go to our complete RegExp object reference.
The reference contains a brief description and examples of use for each property and method!
What is RegExp?
A regular expression is an object that describes a pattern of characters.
When you search in a text, you can use a pattern to describe what you are searching for.
A simple pattern can be one single character.
A more complicated pattern can consist of more characters, and can be used for parsing, format checking, substitution and more.
Regular expressions are used to perform powerful pattern-matching and "search-and-replace" functions on text.
Syntax
| var txt=new RegExp(pattern,modifiers); or more simply: var txt=/pattern/modifiers; |
- pattern specifies the pattern of an expression
- modifiers specify if a search should be global, case-sensitive, etc.
RegExp Modifiers
Modifiers are used to perform case-insensitive and global searches.
The i modifier is used to perform case-insensitive matching.
The g modifier is used to perform a global match (find all matches rather than stopping after the first match).
| Example 1 Do a case-insensitive search for "w3schools" in a string:
The marked text below shows where the expression gets a match:
|
| Example 2 Do a global search for "is":
The marked text below shows where the expression gets a match:
|
| Example 3 Do a global, case-insensitive search for "is":
The marked text below shows where the expression gets a match:
|
test()
The test() method searches a string for a specified value, and returns true or false, depending on the result.
The following example searches a string for the character "e":
| Example
Since there is an "e" in the string, the output of the code above will be:
|
exec()
The exec() method searches a string for a specified value, and returns the text of the found value. If no match is found, it returns null.
The following example searches a string for the character "e":
| Example 1
Since there is an "e" in the string, the output of the code above will be:
|
JavaScript Browser Detection
The Navigator object contains information about the visitor's browser.
Browser Detection
Almost everything in this tutorial works on all JavaScript-enabled browsers. However, there are some things that just don't work on certain browsers - especially on older browsers.
Sometimes it can be useful to detect the visitor's browser, and then serve the appropriate information.
The best way to do this is to make your web pages smart enough to look one way to some browsers and another way to other browsers.
The Navigator object contains information about the visitor's browser name, version, and more.
The Navigator Object
The Navigator object contains all information about the visitor's browser:
| Example
|
JavaScript Cookies
A cookie is often used to identify a user.
What is a Cookie?
A cookie is a variable that is stored on the visitor's computer. Each time the same computer requests a page with a browser, it will send the cookie too. With JavaScript, you can both create and retrieve cookie values.
Examples of cookies:
- Name cookie - The first time a visitor arrives to your web page, he or she must fill in her/his name. The name is then stored in a cookie. Next time the visitor arrives at your page, he or she could get a welcome message like "Welcome John Doe!" The name is retrieved from the stored cookie
- Password cookie - The first time a visitor arrives to your web page, he or she must fill in a password. The password is then stored in a cookie. Next time the visitor arrives at your page, the password is retrieved from the cookie
- Date cookie - The first time a visitor arrives to your web page, the current date is stored in a cookie. Next time the visitor arrives at your page, he or she could get a message like "Your last visit was on Tuesday August 11, 2005!" The date is retrieved from the stored cookie
Create and Store a Cookie
In this example we will create a cookie that stores the name of a visitor. The first time a visitor arrives to the web page, he or she will be asked to fill in her/his name. The name is then stored in a cookie. The next time the visitor arrives at the same page, he or she will get welcome message.
First, we create a function that stores the name of the visitor in a cookie variable:
| function setCookie(c_name,value,expiredays) { var exdate=new Date(); exdate.setDate(exdate.getDate()+expiredays); document.cookie=c_name+ "=" +escape(value)+ ((expiredays==null) ? "" : ";expires="+exdate.toUTCString()); } |
The parameters of the function above hold the name of the cookie, the value of the cookie, and the number of days until the cookie expires.
In the function above we first convert the number of days to a valid date, then we add the number of days until the cookie should expire. After that we store the cookie name, cookie value and the expiration date in the document.cookie object.
Then, we create another function that checks if the cookie has been set:
| function getCookie(c_name) { if (document.cookie.length>0) { c_start=document.cookie.indexOf(c_name + "="); if (c_start!=-1) { c_start=c_start + c_name.length+1; c_end=document.cookie.indexOf(";",c_start); if (c_end==-1) c_end=document.cookie.length; return unescape(document.cookie.substring(c_start,c_end)); } } return ""; } |
The function above first checks if a cookie is stored at all in the document.cookie object. If the document.cookie object holds some cookies, then check to see if our specific cookie is stored. If our cookie is found, then return the value, if not - return an empty string.
Last, we create the function that displays a welcome message if the cookie is set, and if the cookie is not set it will display a prompt box, asking for the name of the user:
| function checkCookie() { username=getCookie('username'); if (username!=null && username!="") { alert('Welcome again '+username+'!'); } else { username=prompt('Please enter your name:',""); if (username!=null && username!="") { setCookie('username',username,365); } } } |
All together now:
| Example
|
The example above runs the checkCookie() function when the page loads.
JavaScript Form Validation
JavaScript Form Validation
JavaScript can be used to validate data in HTML forms before sending off the content to a server.
Form data that typically are checked by a JavaScript could be:
- has the user left required fields empty?
- has the user entered a valid e-mail address?
- has the user entered a valid date?
- has the user entered text in a numeric field?
Required Fields
The function below checks if a required field has been left empty. If the required field is blank, an alert box alerts a message and the function returns false. If a value is entered, the function returns true (means that data is OK):
| function validate_required(field,alerttxt) { with (field) { if (value==null||value=="") { alert(alerttxt);return false; } else { return true; } } } |
The entire script, with the HTML form could look something like this:
| <html> <head> <script type="text/javascript"> function validate_required(field,alerttxt) { with (field) { if (value==null||value=="") { alert(alerttxt);return false; } else { return true; } } } function validate_form(thisform) { with (thisform) { if (validate_required(email,"Email must be filled out!")==false) {email.focus();return false;} } } </script> </head> <body> <form action="submit.htm" onsubmit="return validate_form(this)" method="post"> Email: <input type="text" name="email" size="30"> <input type="submit" value="Submit"> </form> </body> </html> |
E-mail Validation
The function below checks if the content has the general syntax of an email.
This means that the input data must contain at least an @ sign and a dot (.). Also, the @ must not be the first character of the email address, and the last dot must at least be one character after the @ sign:
| function validate_email(field,alerttxt) { with (field) { apos=value.indexOf("@"); dotpos=value.lastIndexOf("."); if (apos<1||dotpos-apos<2) {alert(alerttxt);return false;} else {return true;} } } |
The entire script, with the HTML form could look something like this:
| <html> <head> <script type="text/javascript"> function validate_email(field,alerttxt) { with (field) { apos=value.indexOf("@"); dotpos=value.lastIndexOf("."); if (apos<1||dotpos-apos<2) {alert(alerttxt);return false;} else {return true;} } } function validate_form(thisform) { with (thisform) { if (validate_email(email,"Not a valid e-mail address!")==false) {email.focus();return false;} } } </script> </head> <body> <form action="submit.htm" onsubmit="return validate_form(this);" method="post"> Email: <input type="text" name="email" size="30"> <input type="submit" value="Submit"> </form> </body> </html> |
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JavaScript Animation
With JavaScript we can create animated images.
JavaScript Animation
It is possible to use JavaScript to create animated images.
The trick is to let a JavaScript change between different images on different events.
In the following example we will add an image that should act as a link button on a web page. We will then add an onMouseOver event and an onMouseOut event that will run two JavaScript functions that will change between the images.
The HTML Code
The HTML code looks like this:
| <a href="http://www.w3schools.com" target="_blank"> <img border="0" alt="Visit W3Schools!" src="b_pink.gif" id="b1" onmouseOver="mouseOver()" onmouseOut="mouseOut()" /></a> |
Note that we have given the image an id, to make it possible for a JavaScript to address it later.
The onMouseOver event tells the browser that once a mouse is rolled over the image, the browser should execute a function that will replace the image with another image.
The onMouseOut event tells the browser that once a mouse is rolled away from the image, another JavaScript function should be executed. This function will insert the original image again.
The JavaScript Code
The changing between the images is done with the following JavaScript:
| <script type="text/javascript"> function mouseOver() { document.getElementById("b1").src ="b_blue.gif"; } function mouseOut() { document.getElementById("b1").src ="b_pink.gif"; } </script> |
The function mouseOver() causes the image to shift to "b_blue.gif".
The function mouseOut() causes the image to shift to "b_pink.gif".
The Entire Code
| Example
|
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JavaScript Image Maps
An image-map is an image with clickable regions.
HTML Image Maps
From our HTML tutorial we have learned that an image-map is an image with clickable regions. Normally, each region has an associated hyperlink. Clicking on one of the regions takes you to the associated link. Look at our simple HTML image-map.
Adding some JavaScript
We can add events (that can call a JavaScript) to the <area> tags inside the image map. The <area> tag supports the onClick, onDblClick, onMouseDown, onMouseUp, onMouseOver, onMouseMove, onMouseOut, onKeyPress, onKeyDown, onKeyUp, onFocus, and onBlur events.
Here's the HTML image-map example, with some JavaScript added:
| Example
|
JavaScript Timing Events
| | JavaScript can be executed in time-intervals. This is called timing events. |
JavaScript Timing Events
With JavaScript, it is possible to execute some code after a specified time-interval. This is called timing events.It's very easy to time events in JavaScript. The two key methods that are used are:
- setTimeout() - executes a code some time in the future
- clearTimeout() - cancels the setTimeout()
The setTimeout() Method
Syntax
| var t=setTimeout("javascript statement",milliseconds); |
The first parameter of setTimeout() is a string that contains a JavaScript statement. This statement could be a statement like "alert('5 seconds!')" or a call to a function, like "alertMsg()".
The second parameter indicates how many milliseconds from now you want to execute the first parameter.
Note: There are 1000 milliseconds in one second.
Example
When the button is clicked in the example below, an alert box will be displayed after 5 seconds. Example
|
Example - Infinite Loop
To get a timer to work in an infinite loop, we must write a function that calls itself.In the example below, when a button is clicked, the input field will start to count (for ever), starting at 0.
Notice that we also have a function that checks if the timer is already running, to avoid creating additional timers, if the button is pressed more than once:
Example
|
The clearTimeout() Method
Syntax
| clearTimeout(setTimeout_variable) |
Example
The example below is the same as the "Infinite Loop" example above. The only difference is that we have now added a "Stop Count!" button that stops the timer: Example
|
JavaScript Create Your Own Objects
Objects are useful to organize information.
| | Try it Yourself - Examples |
Create a template for an object
JavaScript Objects
Earlier in this tutorial we have seen that JavaScript has several built-in objects, like String, Date, Array, and more. In addition to these built-in objects, you can also create your own.An object is just a special kind of data, with a collection of properties and methods.
Let's illustrate with an example: A person is an object. Properties are the values associated with the object. The persons' properties include name, height, weight, age, skin tone, eye color, etc. All persons have these properties, but the values of those properties will differ from person to person. Objects also have methods. Methods are the actions that can be performed on objects. The persons' methods could be eat(), sleep(), work(), play(), etc.
Properties
The syntax for accessing a property of an object is:| objName.propName |
| personObj.firstname="John"; personObj.lastname="Doe"; personObj.age=30; personObj.eyecolor="blue"; document.write(personObj.firstname); |
| John |
Methods
An object can also contain methods.You can call a method with the following syntax:
| objName.methodName() |
To call a method called sleep() for the personObj:
| personObj.sleep(); |
Creating Your Own Objects
There are different ways to create a new object:1. Create a direct instance of an object
The following code creates an instance of an object and adds four properties to it:
| personObj=new Object(); personObj.firstname="John"; personObj.lastname="Doe"; personObj.age=50; personObj.eyecolor="blue"; |
| personObj.eat=eat; |
The template defines the structure of an object:
| function person(firstname,lastname,age,eyecolor) { this.firstname=firstname; this.lastname=lastname; this.age=age; this.eyecolor=eyecolor; } |
Once you have the template, you can create new instances of the object, like this:
| myFather=new person("John","Doe",50,"blue"); myMother=new person("Sally","Rally",48,"green"); |
| function person(firstname,lastname,age,eyecolor) { this.firstname=firstname; this.lastname=lastname; this.age=age; this.eyecolor=eyecolor; this.newlastname=newlastname; } |
| function newlastname(new_lastname) { this.lastname=new_lastname; } |
JavaScript Summary
This tutorial has taught you how to add JavaScript to your HTML pages, to make your web site more dynamic and interactive.
You have learned how to create responses to events, validate forms and how to make different scripts run in response to different scenarios.
You have also learned how to create and use objects, and how to use JavaScript's built-in objects.
For more information on JavaScript, please look at our JavaScript examples and our JavaScript reference.
Now You Know JavaScript, What's Next?
The next step is to learn about the HTML DOM and DHTML.
If you want to learn about server-side scripting, the next step is to learn ASP.
HTML DOM
The HTML DOM defines a standard way for accessing and manipulating HTML documents.
The HTML DOM is platform and language independent and can be used by any programming language like Java, JavaScript, and VBScript.
If you want to learn more about the DOM, please visit our HTML DOM tutorial.
DHTML
DHTML is a combination of HTML, CSS, and JavaScript. DHTML is used to create dynamic and interactive Web sites.
W3C once said: "Dynamic HTML is a term used by some vendors to describe the combination of HTML, style sheets and scripts that allows documents to be animated."
If you want to learn more about DHTML, please visit our DHTML tutorial.
ASP
While scripts in an HTML file are executed on the client (in the browser), scripts in an ASP file are executed on the server.
With ASP you can dynamically edit, change or add any content of a Web page, respond to data submitted from HTML forms, access any data or databases and return the results to a browser, customize a Web page to make it more useful for individual users.
Since ASP files are returned as plain HTML, they can be viewed in any browser.
If you want to learn more about ASP, please visit our ASP tutorial.
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